![]() ![]() Staff the Workshop, the Gathering Post, the Steel Wreckage Pile blocking access to the Warehouse, and distribute the rest of your workforce among wooden ruins and wood piles outside the Gathering Post’s range. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the road right by the wooden ruins toward the west side of the site). In the mid to late game, there will be periods where some workers have no option but to be idle, as you will eventually use up all extractable resource nodes at the Outpost other than the Warehouse and a single coal mine. While you will find some resources (and three recruitable groups of survivors) in the Frostland, they are never found in large quantities. ![]() Scouting, while critical for timely discovery of other settlements, is de-emphasized relative to other scenarios in terms of resource retrieval. Barring a major resource crisis (which you shouldn’t have if you follow this guide), you shouldn’t have to worry about it aside from avoiding constant broken promises. Managing Hope/Discontent, while still technically necessary, is de-emphasized. (This guide includes detailed discussion of tech utility and research order.) Unnecessary research saps wood and steel that will be sorely needed elsewhere. It is neither necessary nor desirable to research all, or even most of the tech tree. The Administration building may only be built in the green inner ring. There is neither a Generator nor a generator build zone building housing and healthcare in concentric circles is not advised. Major themes and differences between On the Edge and other Frostpunk scenarios: ![]()
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